Friday, 10 May 2013

Features of WPF | WPF Tutorial pdf

WPF comes with lots of advantages. Let me introduce you a few of its features :
1. Device Independent Pixel (DPI) :
WPF introduces Device Independent DPI Settings for the applications built with it. For a window, it is very important to calculate how much Dots Per inch(DPI) the screen could draw. This is generally dependent on the hardware device and operating system in which the application runs and also how the DPI settings is applied on the Device. Any user can easily customize these settings and hence make the application look horrible. Windows forms application uses pixel based approach so with changing DPI settings, each control will change its size and look.
WPF addresses this issue and makes it independent of DPI settings of the computer. Lets look how its possible :
Let say you have drawn a box, just like one in the figure, which is 1 inch long in 96 dpi screen. Now if you see the same application in 120 dpi settings the box will appear smaller. This is because the things that we see on the screen are totally dependent on dpi settings.
In case of WPF, this is modified to density based approach. That means when the density of pixel is modified, the elements will adjust them accordingly and hence the pixel of WPF application is Device Independent Pixel. As you can see in the figure, the size of the control remains same in case of WPF application and it takes more pixel in case of 120 DPI application to adjust the size properly.

2. Built-In Support for Graphics and Animation :
WPF applications as being rendered within DirectX environment, it has major support of graphics and animation capabilities. A separate sets of classes are there which specifically deals with animation effects and graphics. The graphics that you draw over the screen is also Vector based and are object oriented. That means, when you draw a rectangle in WPF application, you can easily remove that from the screen as rectangle is actually an object which you always have hold on. On traditional Windows based application, once you draw a rectangle, you cant select that individually. Thus programming approach in case of WPF is completely different and more sophisticated than traditional graphics approach. We will discuss graphics and animation in more detail in later section of the article.

3. Redefine Styles and Control Templates :
In addition to graphics and animation capabilities, WPF also comes with a huge flexibility to define the styles and ControlTemplates. Style based technique as you might come across with CSS are a set of definitions which defines how the controls will look like when it is rendered on the screen. In case of traditional windows applications, styles are tightly coupled with each controls, so that you need to define color, style etc for each individual control to make it look differently. In case of WPF, Styles are completely separated from the UIElement. Once you define a style, you can change the look and feel of any control by just putting the style on the element.
Most of the UIElements that we generally deal with is actually made using more than one individual elements. WPF introduces a new concept of Templates, which you might use to redefine the whole control itself. Say for instance, you have a CheckBox, which has a Rectangle in it and a ContentPresenter (one where the caption of the TextBox appears). Thus you can redefine your checkbox and put a ToggleButton inside it, so that the check will appear on the ToggleButton rather than on the Rectangle. This is very interesting. We will look into more detail on Styles and ControlTemplates in later section of the article.

4. Resource based Approach for every control:
Another important feature of WPF is Resource based approach. In case of traditional windows applications, defining styles is very hectic. So if you have 1000 buttons, and you want to apply Color to each Buttons to Gold, you need to create 1000 objects of Color and assign each to one individual elements.
Thus it makes it very resource hungry.
In WPF, you can store styles, controls, animations, and even any object as resource. Thus each resource will be declared once when the form loads itself, and you may associate them to the controls. You can maintain a full hierarchy of styles in separate file called ResourceDictionary, from which styles for the whole application will be applied. Thus WPF application could be themed very easily.

5. New Property System & Binding Capabilities:
On the next step, I must introduce the new property system introduced with WPF. Every element of WPF defines a large number of dependency properties.
The dependency properties have strong capabilities than the normal properties. Thus when I define our new property, we can easily register my own property to any object I wish to. It will add up to the same observer that is associated to every object. As every element is derived from Dependency Object in its object hierarchy, each of them contains the Dependency Observer. Once you register a variable as Dependency property, it will create a room on the observer associated with that control and set the value there. We will discuss in more detail in later sections of the series.

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